Detail Article

Indonesian Pediatric Dental Journal / Vol. 2. No. 2. 2012-12: 0 - 0


Knowledge and oral hygiene of children post oral health education with computer-based video games


Pengetahuan dan kebersihan gigi dan mulut anak setelah penyuluhan menggunakan permainan edukatif berbasis komputer

  1. Christine Widjaja
    Mahasiswa Fakultas Kedokteran Gigi Universitas Airlangga
    -
  2. Prawati Nuraini
    Departemen Kedokteran Gigi Anak Fakultas Kedokteran Gigi Universitas Airlangga Surabaya-Indonesia
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  3. FX Suhariadji
    Departemen Kedokteran Gigi Anak Fakultas Kedokteran Gigi Universitas Airlangga Surabaya-Indonesia
    -
  4. -
    -
    -
  5. -
    -
    -

Abstract

Background: This experimental study investigated whether computer based video games facilitate children’s cognitive learning and behaviors about oral health. Previous studies related to computer-based video games had effect on children’s cognitive learning and behaviors Methods: Fifty six fifth graders from a middle socio economic standard school in Surabaya participated in this study. The learning prerequisite for participants was the ability to use basic computer tools. Participants were asked to take part in two instructional sessions  two days in a row. The first session which is the first day, students were given a biscuit to consume prior to the test. The students then were instructed to brush their tooth based on their own knowledge. The oral cavity then was examined for plaques and food residues using a disclosing agent smeared over certain areas of the tooth to show the degree of cleanliness after the students had brushed their teeth. After the initial test that was done the students were given the computer game to demonstrate the proper cleaning procedure of the oral cavity alongside giving the side effects of improper maintenance and food consumption. The second session was done on the second day with instructions being the same as the first session done on the first day minus the use of games for the students on the second session. Results: After oral health education with computer-based video games, there was a significantly different result before and after. On cognitive learning there was an increase in score (Asymp.Sig. (2-tailed) score= 0.003, p < 0.05). On behavior, there was a decrease in debris score (significant value = 0.000, p < 0.05). Conclusion: Computer-based video games has significantly improved children’s cognitive learning and behavior

Keyword: oral health education, computer-based video games, cognitive processes, behavior changes process,

Abstrak

Background: This experimental study investigated whether computer based video games facilitate children’s cognitive learning and behaviors about oral health. Previous studies related to computer-based video games had effect on children’s cognitive learning and behaviors

Methods: Fifty six fifth graders from a middle socio economic standard school in Surabaya participated in this study. The learning prerequisite for participants was the ability to use basic computer tools. Participants were asked to take part in two instructional sessions  two days in a row. The first session which is the first day, students were given a biscuit to consume prior to the test. The students then were instructed to brush their tooth based on their own knowledge. The oral cavity then was examined for plaques and food residues using a disclosing agent smeared over certain areas of the tooth to show the degree of cleanliness after the students had brushed their teeth. After the initial test that was done the students were given the computer game to demonstrate the proper cleaning procedure of the oral cavity alongside giving the side effects of improper maintenance and food consumption. The second session was done on the second day with instructions being the same as the first session done on the first day minus the use of games for the students on the second session.

Results: After oral health education with computer-based video games, there was a significantly different result before and after. On cognitive learning there was an increase in score (Asymp.Sig. (2-tailed) score= 0.003, p < 0.05). On behavior, there was a decrease in debris score (significant value = 0.000, p < 0.05).

Conclusion: Computer-based video games has significantly improved children’s cognitive learning and behavior


Daftar Pustaka

  1. Pitauli S, Menuju Gigi dan Mulut Sehat , Pencegahan dan Pemeliharaan.. Medan, USU Press, 2008.
  2. Herijulianti, Play and early childhood development (2nd Ed.). Jakarta, EGC, 2002.
  3. Tsung-Yen Chuang , Play and early childhood development (2nd Ed.). -, Educational Technology and Society, 2009.
  4. Johnson,J.E, Play and early childhood development (2nd Ed.). NewYork, Longman., 1999.
  5. 7. Lisi,R.D, Improving children’s mental rotation accuracy with computer game playing. -, The Journal of Genetic Psychology, 2002.

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